ISSUE 課題
- As a nationally beloved IP, Demon Slayer demanded exceptional game fidelity and quality
- Over a year had passed since the anime’s last major chapter, requiring reignition of public buzz
- The competitive fighting genre posed potential barriers for casual anime fans
- The campaign needed to balance immersive storytelling and broad playability while showcasing a wide cast of beloved characters
STRATEGY 戦略
Interactive Fan Marketing to Turn Fandom into Engagement
<Objective>
Position The Hinokami Chronicles as a standout console title by forging emotional connections between anime fans and gamers.
<Target Audience>
- Demon Slayer fans (ages 10–40, anime/manga enthusiasts)
- Fighting game players / PS4 & PS5 users
- Casual fans unfamiliar with gaming
<Approach>
- Faithfully replicate the original’s world through graphics and cinematics to meet fan expectations
- Leverage the star power of the voice cast to center messaging around “character love”
- Execute a three-phase strategy to channel core fans’ enthusiasm into broader awareness across SNS and media
PLANNING 企画
A Three-Phase Campaign to Spark Buzz, Build Empathy, and Drive Hype
Phase 1|Building Anticipation
- Teaser rollout introducing the launch of the Demon Slayer game
- Staged releases of the first trailer, key visuals, and character artwork
Phase 2|Generating Empathy
- Share development updates through channels like Kimetsu TV and gaming magazines
- Highlight characters and storylines via voice actor features and developer interviews
Phase 3|Accelerating Hype
- Launch a full-scale campaign using TV ads, OOH, and SNS
- Strengthen reach with packaging reveals, pre-order bonuses, and livestreaming campaigns
CREATIVE クリエイティブ
- Visual Design: Supervised by Ufotable to deliver top-tier animation fidelity
- Copywriting: Emphasized the experiential value of “Beautiful Swordplay Action” born from the Breathing and Forms
- User Experience Design: Balanced deep immersion via Story Mode with accessible competitive gameplay
- Media Mix: Combined presence in Weekly Shonen Jump and core gaming media for dual-channel reach
- Social Strategy: Layered UGC initiatives—character GIFs, hashtag challenges, voice actor video content
- Event Activation: Leveraged TGS, Jump Festa, and Kimetsu Fes to create campaign peaks and social moments
ROLL 担当領域
- Brand and marketing strategy development
- PR and social media planning
- Promotional campaign planning and execution
- Production of promotional video content
- Planning and production of terrestrial and web TV content